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Thread Statistics | Show CCP posts - 48 post(s) |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
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Posted - 2013.05.19 16:20:00 -
[1] - Quote
Mnemosyne Gloob wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D While i am literally giggling right now at the thought of hundreds of highsec tengus becoming useless, it's the wrong way to address whats going on in highsec exploration - because those pilots will soon discover the Cerberus, or similar boats. Randomizing of signature strengths and/or looking at loot tables (why are the invulnerability fields, as active hardeners, dropping from 4-6/10 sites - it would have maybe been better to put them in 7-10/10 sites - but then again eanms are sort of their counterpart, so i dunno) would have been much better. Removing 4/10 from highsec would also be an option. If you restrict access to those sites, be even more strict and disallow also t2 ships and pirate/navy variants.
And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too. |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.19 20:00:00 -
[2] - Quote
Sarmatiko wrote:Tzu Wu wrote:And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too. T2 cruisers don't have scan bonus, they have lesser tank and dps than T3. Also some of them have problems with exploration fittings (Zealot with 6 High\turret slots as example). T2 allowed in exploration sites? It's ok, players now have the good reason to train for Heavy assault cruisers while waiting for proper rebalance. It's not just current dumb "Train Tengu - the only ship you need in your lifetime to do everything better than anyone else". Let's see how painlessly current Tengu addicts will switch to Cerberus if ships are "just same" and "this will change nothing". 
With my implants I have 487 dps in a Cerberus with sisters core scanning probe.Only obstacle really is being limited to just an 10m afterburner with that dps.I wont really have a problem adapting with either that ship or a sentry Ishtar.I am assuming BC are still allowed? So maybe I'll test out a Sleipnir or Drake. |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.19 22:42:00 -
[3] - Quote
Not yet,at least.Mark it down,Orcas will only be only able to carry indys come Odyssey. |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.20 16:42:00 -
[4] - Quote
Durzel wrote:If you can fly a Tengu you can fly a Gila, which is more than capable of doing 4/10s. Stop acting like the world is ending.
That isnt the point |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
6
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Posted - 2013.05.20 18:07:00 -
[5] - Quote
[quote=Unezka Turigahl]Whats wrong with "farming" 4/10s? People farm missions and incursions in hisec with any ship they want. They generate ISK out of thin air while doing so. 4/10s in certain areas of space can drop modules that the market has deemed are worth 400-500mil. So what. So people running those sites are traveling around, competing with each other, and then interacting with the market. Rather than sitting around generating ISK at their leisure. Sounds like the least broken form of hisec PvE to me.
This sums up my feelings about it as well.Hisec incursions are Ok but not hisec exploration? Wheres the reasoning behind this? Oh it's too easy you say? So is an incursion with logi V pilots repping you non-stop. |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
7
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Posted - 2013.05.20 20:28:00 -
[6] - Quote
SFM Hobb3s wrote:Every once in a while I find myself doing a period of hisec exploration. Just resubbed so I'm bulking up the wallet a bit before heading back to null. And I've done my fair share of low and null explo as well. Some of the most adrenaline-filled fun I've had is getting into a GSO only to find another t3 there, and then competing with them for the bacon at the end. The risk of some good pvp here is a lot higher than some might expect, especially if I or the other guy decide to steal from the can at the end. Well I suppose now that t3's won't be allowed it'll be a lot quicker to kill whoever tries stealing those cans. Doubtul this nerf would stop any of this farming behaviour though. There will be a very SHORT period of adaptation and things will be the same again. Maybe even worse!  All those whiners wanting to pull more targets into lowsec....you know, it's usually not worth the time it takes to complete any Watch or (especially) Vigil escalations. More times than not, no loot drops. So all the arguments about the payout for risk are...invalid.
This.Had it happen today,overloaded my mwd guy still beat me,was going to loot him but got to it 1 second before I could.We need more stories like this.CCP seriously needs to rethink this "expansion" |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
9
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Posted - 2013.05.21 23:40:00 -
[7] - Quote
Brainless Bimbo wrote:Sylvia Nardieu wrote:[.. but let's be realistic here for a second - wouldn't most people have one of those diamond shaped patterns saved anyway if we were provided ability to make custom patterns. I mean, yes it makes things easier for newbies but its far from rocket science. The problem is not the availibilty of preset patterns, problem is the fact that someone had the bright idea that we need 7 probes and 7 probes only, thus reducing options in probing immensly.. Realistically, i-Šve never used so many probes to get a target, 7 or 8 is overkill and just shows lack of dimensional awareness and basic geometry. Pre-set patterns are cookie cutter and do not really have a place in a sandbox, it screams hand holding and guidance (which should be confined to the rookie tutorials),. i know CCP will not listen to players as they have committed them selves to this shiny, shiny broken poorly developed new way (two teams not talking and working together on a basic common linked interface at the coding level screams trouble), but they can get it right in the next two weeks even if they have to recode some basics from scratch. Single probe launch is a fundamental requirement in exploration, as i have said before, make Extended Launchers firing base be 1 combat Probe or a set of 8 Core Probes,a.k.a the Super Probe and up the Core Probes mass to 1.25 to bring consistency, its logical, PvP probing requires far more flexible approaches than find a PvE site.
So we are all supposed to be math geniuses like yourself? At the end of the day its a video game,not a job.I see so many people out here that are quick to say "You arent a pro if you dont use 4 probes".Well,if I want to use 7 thats my business.It's worked for me and honestly,why in the world do others care about how others play? |
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